Rebuild 2 should i ban the book




















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Host Your Game on Kongregate An open platform for all web games! Find documentation and support to get you started. Upload Your Game Our Publishing Program With our publishing program, we can help get your games to millions of users on multiple platforms! Create Listings. There was an error. Oct 17, am. When I try, my church suicides itself into oblivion. Might need to get the heliport first to get the heli manual in time. There is no embrace zombieism ending, there are only 4.

So embrace it! Let everybody die! That being said, I was attacked by zombies on my last turn and the fort was overrun. Perhaps in order to win you need to let the church make the final kill? Oct 17, pm. I tested it right down to having one tile left for zombies to spawn in. Harder than the first one, every single people count and losing a high level survivor in the early game usually spells doom. Since the zombie count that affects your danger level is ONLY taken from the squares adjacent to your colony and not, say, the ones beyond , you can use this tactic to artificially keep their numbers low and keep getting soldier levels from routinely murdering them.

CandyCastle posts. Expertise: by having someone read a helicopter manual. This happens in a few days,when you have a 10lv builder as you dont own a place for builders to work.

About 7 days after the expertisation, it should be ready to fix. It takes 10 days with 3 lv 10 builders. From this ending, you can start a new game taking up to five of your current survivors.

If you continue to play the game, the whole map will be scouted,thanks to the helicopter. The zombies mustn't be more than x1. Two days later, another person runs away and joins you. Now you are able to invade them from a defensive building. You don't need the subway if you have at least 3 police stations,fortified malls or all-marts, and the requirements above. This is bad for you if you have already fortified the buildings next to it, which will cost a additional line of defense for you.

Around a week later or two days if you have at least 5 scientists working on a research in another lab this will be shown by a event which says that your scientists have helped Bruyhenko too including his assistant he will request a sample from a zombie horde. Note that if the zombies are coming to your corner squares, you can assign 2 groups to go up and down that square, to be sure that the zombies come upon them.

After investigating the explosion and translating his notes, you can continue his research from any lab 3 or 4 days later exception to storyline event regularities. It takes 10 days with 3 level 10 scientists. Next, you should reclaim city hall. You can scout the city hall automatically if you have fulfilled the building count requirement for the constitution. Lastly, start drafting a constitution from city hall, which requires ten people.

If you have a total of 30 leadership points in the list can be 3 10lv leaders with people without leadership points too , you can finish the constitution in ten days. Secondly, the best of your people in level will be the Chosen One. The concept of being a Chosen One will change into. Dia De La Muertos will be held. There is no return from the process if you start the ceremony. And if you cancel the ceremony, you wont be able to get the ending.

There will be conversions of buildings which are useless for you to a church and a bar in respective order.

Then when you get the third church the abomination will be unrevertable. Try to not get a third church or convert your churches into something else first apartments are ideal, since they can be changed into churches later when you want,and wait until it is built before conquering another, if you didnt won the game by the 4 ways. Two days later,people will start to celebrate the joining to the Chosen Ones different meaning now-it is the zombies , and you won't be able to hand out missions to people, and zombies will start to constantly rush.

Note that this is your last chance to do the constitution ending only if you couldnt do it Note: you must at least have a total of 30 leadership points, 50 citizens, four defensive buildings, and be adjacent to the city hall to proceed : After the first zombie rush wave which will stop the celebration-this won't be told to you by an event report,so check the city hall every game day-even the days without the zombie rushes , immediately take over the city hall neighbouring your borders don't you neighbour it?

The zombies will rush you in a doubled manner, from two ways, crushing your defenses, because of the suicides. You will have injuries oftenly, so be sure your hospitals aren't fully occupied. Could you survive until the 8th day of the constution getting written? Just know that the church will restart celebrating, so all active missions will be slowed down 3x maybe 4x.

This means you will have to hold on days for the constitution. Congratulations if you managed to write the constitution like I did. Then you will constantly lose people, until the last 3 of them. Then you get the defeat cutscene. It is a terrible thing, unlike the other ones. So yeah, don't let the guy take over a church. No ending came out of it either. Frustrating much? If you liked fullscreen mode in Rebuild 1, you can now get fullscreen mode in Rebuild 2 right here at JIG!

What then? While you're starting first turns say , aim to be scavenging in the squares around you every turn. The squares should be clear and you should use your WORST scavengers bottom of list to continually scavenge for scraps or supplies. Why does this work so well?

Because it alleviates all your dangers. Zombie danger: there is no menace around you from cleared squares. The hordes are also less menacing because they have fewer normal zombies to help them.

Starvation danger: Usually a bad scavenger just gets 2 food from a "scavenge for scraps". So half your guys scavenging like this will feed your group. It's twice as good as your beginning farmers can do. You can feel free to convert churches and bars into apartments. Also, getting equipment such as weapons etc doesn't hurt your chances! Eventually you do have to take more squares to grow - I suggest taking only a couple of new squares every few turns, protecting the rest via scavenging.

Remaining non scavengers can take new squares, recruit, etc, AND can do clearing missions into neighboring squares to keep the threat down. Why use your worst scavengers? But even a good scavenger seems to take quite a few turns to empty a square, if working solo. I found this sequel very satisfying but significantly easier than the original due to the skill system basically you can do a lot more with far fewer people.

Yes, we need a Hellish mode or something When I was playing on a tiny city I was testing to see what would happen if you conquer all of the city before doing any of the endings. You are not constantly raided by zombies you can just sit out the 10 days. This is not good for high scores but it makes completing the endings a lot easier. You can let them set up the church, and you can let them go as far as this one event.

This is your last chance to get rid of them, because if you don't get rid of them now you will be killed by the cult. The Dr. I'll try it on challenging next. You know when a zombie killing mission, scouting mission, recruiting mission or scavenging mission goes bad and the person might lose the equipment they are carrying. I did a zombie kill mission once and the guy had the kitten.

The report said. He had to throw his Mooch at the zombies to give him time to get away. You can stop the cult easy after they were allowed to pass out the books and they will do it in secret anyways or at least after they permanently started preaching at 1 of your churces. And if u dont stop them there, u still have the choice to overthrow them at least i didnt have a problem with that , just before they turn themselves into zombies. I absolutely loved this game, as well as it's prequel.

Had me hooked until i got all the medals on Newgrounds, and i gotta say the endings stumped me until recently. For Constitution ending: Capture the minimum amount of blocks required, capture city hall, draft constitution An easy one, i know. For Helicopter ending: Capture helipad, then it gets destroyed. Scavenge as many buildings as you can for parts to the helicopter.

A dialogue with Gustav has him offering a helicopter piece or 'cure' for zombieism; get the helicopter piece, because the cure he offers is fake. Another dialogue will show someone reading books, and asks if he should read "Helicopter Repair for Dummies"; have him read it.

Choose no, because choosing yes will kill that person and provide no benefits. A dialogue of someone asking if he could use the helicopter fuel as a flamethrower could also appear again, sometimes it doesn't appear for me ; I always choose no, and nothing bad ever happened to me, so i'd go with that safe option.

Eventually, you should be able to finish helicopter repairs and use Builders to repair it. For Last Judgement ending: For me, a dialogue randomly appeared after capturing either a Hospital, Police Station, or the Subway; it has one of your people saying that he spotted some LJ guys heading somewhere, and asks if he should follow them.

Say yes, and it will lead to the LJ base. Eventually, you will be told that you are able to attack the LJ's at any time, and if you should ask the Riffs for help. I always said yes, because it never hurts to have backup. Best to go with the safe option. For Cure to Zombieism: Sometime after capturing your first laboratory, 'a strange and twitchy scientist' will appear at the gate, asking to use a laboratory.

Say yes, and he will join your group. The downside is he is unable to be controlled, he wastes a food a day, and he takes one of your labs, making you unable to use it. Sometime after that, he requests that you go in front of a horde to study them, and bring back your findings. To do this, have some people initiate ANY mission within a tile or so from the horde, then have the horde run over that specific tile to cancel the mission.

I've had a few variations after this, so i'll list the most common occurance The crazy doctor eventually asks for an assistant, and one of your scientists volunteers. Say yes. You won't be able to use that scientist, but it continues the plotline. He CAN make you go in front of another horde for more research, but that sometimes doesn't happen either. Just repeat the first horde research if it does occur. You need to research 'Antivenom' to trigger the next event; it shows the doctor "getting excited at the discovery".

Eventually, the lab will explode and kill both the doctor and his assistant, and you will need to search the now-zombified lab. You find that the doctor was on the verge of completing a cure for zombification, but his research is in Russian.

You need to wait awhile until a dialogue shows up asking if you want to continue researching the cure, which you can start up at any lab.

Be prepared for a very long wait; i've gotten vastly different timings for the events here The first time i did it, it took me days. The next two times, it took from days. For Embracing Zombieism: Shortly after beginning, someone will write a book about zombies, and it asks you if you will allow the book to keep being written. Capture your first church, and this same person will ask if she can preach her ideas from this church.

Say yes, and that church will become the "Church of the Chosen Ones". Eventually, you will be asked to give 30 food to the church. Say yes, despite it being a massive waste, and you can continue the subplot. When you capture your first small graveyard, the Church of the Chosen Ones will rebuild it into another church.

This happens faster if you take the Big Graveyard as well. Beware, because the turn the graveyard is turned into a church, the cult members will 'celebrate', preventing everyone in town from doing ANYTHING that day. Eventually, a dialogue will appear stating that there are people who openly disagree with the Church, and it asks if you want to punish them.

Say yes, and it will kill people and state that the church is in complete control! Very shortly afterwards, people will begin to die one by one as they jump over the fence into the zombie masses, and after each sacrifice everyone will have a celebration, preventing anything being done that day Got annoying after like, 10 consecutive celebrations For this ending, it's best to get rid of as many zombified squares as possible.

I somehow evaded the "one square left" design by having my builders capture the last two squares at the same time, so no more zombie attacks until my guys just committed suicide. When you get to around people left, the game will end with the ending screen.

This is the only ending you will be unable to resume from Since, you know, everyone's zombie chow? Leave a comment [ top of page ]. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner s. JayIsGames offers a free online experience with the best free online games.

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Review Walkthrough Rebuild 2. By Dora October 6, Currently 4. Platform: Flash Categories: browser , defense , flash , free , game , horror , linux , mac , rating-o , rebuild , simulation , snorthway , strategy , survival , windows , zombies.

Comments 82 Views 29, Rebuild 2 Walkthrough now available! Walkthrough Guide Please allow page to fully load for spoiler tags to be functional. Please enable Javascript in your browser to see and use spoilers. You need to acquire the right parts, tools and expertise. There are two different ways of acquiring each one. The first is that they're randomly gained. Parts: a trade with Gustav. If you take the cure instead, nothing happens as it's bogus. First you must find the subway. Shortly after fortifying both ends, you will discover a hidden route to their HQ.

A few days after that, you will come across an escapee whom you must feed to hear her story. Two days after completing your first research, a crazy scientist will show up. Let him in. About a week later he will demand an assistant. Be sure to read the general tips first.

The constitution ending is the most straightforward with the least amount of randomness. If you can find the heliport early, that could be your route. Same with the subway for the Last Judgement ending. It's called impossible difficulty for a reason! Good luck!! Did anyone figure out the Dr Dryukhonenko ending? I didnt get it with the Secret research from the mad professor. The character portraits are scarier than any zombie I can imagine For the crazy scientist guy After 99 days for me there were screams from the lab.

I think as long as you do what he asks and wait you get it. Just to add: In order for the Doc to finish his research, he asks you to observe the zombie horde. I kind of would recommend stamping the church of the chosen as soon as you can. I just died and came back to undeath and all these hours were gone. SkylerF; Aw, didn't know that! Guess I should have read the comments first.

D In general; I am pursuing the Crazy Scientist ending, but I can't approach a horde, even when they're adjacent to a square I own. Huge content warning! I'm not sure if this was just because I turned on the harsh language option but this is rather triggery, please don't read this, kids: One of the trader options is to actually trade one of your female survivors for weapons. I have managed to get 4 endings. Not sure how many there are. Cure ending: see Mike's spoiler about this one.

I named those ending myself. I don't know what they are called officially. Just as good as the first one! Addendum to Last Judgment ending great tips you guys I think you need to get and hold the subway both exits? On the topic of the Cult of the Chosen: You can let the guy write the book as long as you don't let them set up a church. I played it on Armor Games last night. Some other things: Rule of Two: Something important I learned from probably hours of Left 4 Dead 2 is that you should almost never be alone.

Seriously dude: Text-walls not appreciated. They will raise your survivors happiness , but they will act strange, not wanting to kill zombies, performing rituals or ceremonies with bodies of the undead, and will eventually embrace Zombieism , resulting in either a game over in rebuild 2, or survivor deaths in rebuild 3 Rebuild 2 [ ] "There's some controversery over a book one of our survivors has been writting called "The Zombie condition". The autor glorifies the disease as a "gift" which upsets some people.

Should we ban this book? They say the church is a suicide cult and either it goes or they do. Ending: A cut scene starts off with the camera following a man in a red robes that walks toward a arch doorway frame that is shown to be completely white then the camera cuts to the other side of the doorway, which shows 7 or 9 if you don't just count faces men all in different colored suits looking outward and their backs facing the door as the man in red robes enters.

May They Moan Forever Cancel Save. Universal Conquest Wiki. They should make a movie about this, great game! Can anyone answer the equipment question please? I've looked at my equipment after people have died, and everything seemed there, but it's possible I didn't notice. I'm also wondering if there's a way to deal with cultists other than sending them off on suicide missions. When I first started getting converts, the Dahlias came to speak to me to warn me about the danger of the cult.

This was pretty early in the mission, and one of my cultists at the time actually stopped being a cultist By the end of the mission, everybody was a cultist except my leader and a few skeptics, and there were suicides every other turns.

I took the skeptics with me and left the crazies behind Considering the Dahlias' warning, though, I was wondering if there was something more active I could do to try and limit the spread of cultists. A government policy to enact, perhaps. I looked at my options, but didn't find one. There should be a policy to reject cultists in the same way that you can reject cannibalism. I forbade that cultist funreal ceremony and this cultist book, I hope that helps a bit.

I had cultists and when I forbade the ceremony and book I didn't hear a sausage out of them after that, even after a good hundred days or so. Of course, that was on Easy so there's probably less chance of bad events like that. I hope that the cultist trait is spread like the devout thread.

If it does nothing should happen to me as I isolated my 2 cultists and since that nothing happend.



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