What kind of game is xcom enemy unknown




















View Community Hub. As the XCOM commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics. The original XCOM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on that legacy with an entirely new invasion story, enemies and technologies to fight aliens and defend Earth.

You will control the fate of the human race through researching alien technologies, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle. Strategic Base: Recruit, customize and grow unique soldiers and manage your personnel. Detect and intercept the alien threat as you build and expand your XCOM headquarters. Tactical Combat: Direct soldier squads in turn-based ground battles and deploy air units such as the Interceptor and Skyranger.

Worldwide Threat: Combat spans the globe as the XCOM team engages in over 70 unique missions, interacting and negotiating with governments around the world. System Requirements Windows. NET 4. Minimum: OS: Ubuntu Recommended: OS: Ubuntu See all.

Customer reviews. Overall Reviews:. Review Type. All 47, Positive 45, Negative 2, All 47, Steam Purchasers 32, Other 15, All Languages 47, Your Languages 29, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:.

No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This game will test your mettle in a way that will make old fans tingle with a sense of unforgiving nostalgia, and will make clear to newcomers just exactly what XCOM is all about.

All this publication's reviews Read full review. Game Informer. Firaxis' outstanding design strips away every last vestige of tedium from combat while maintaining the agency that makes the original such a classic The PC version is slightly superior thanks to improved textures and resolution and drastically lower load times, but those are minor differences. Firaxis has deftly blended management, tactics and the sort of gut-level, throaty encounters usually reserved for fast-paced action games.

If isometric strategy games are dead, this is the best zombie we've ever seen. Enter the story of the fierce war between humans and aliens! XCOM is back in full force, though it's not the same game as its predecessor. All this publication's reviews. If purists will be sad to find some of the original features gone, the newcomers will be pleased with XCOM : Enemy Unknown and its strategic and pleasant gaming experience that teaches a lesson to traditional and boring war games.

Despite some bugs and average production values, Firaxis convincingly restores XCOM to life: its difficulty, management and tactical gameplay are there.

Very nice to explore, Enemy Unknown leaves you with but one desire: to play a sequel that is richer and prettier than ever. Get to work! User Reviews. Write a Review. Positive: out of Mixed: out of Negative: 92 out of Let me just start this review of by saying: This game is fantastic It is, however, not XCOM with updated graphics. If that's what you Let me just start this review of by saying: This game is fantastic If that's what you wanted, don't buy this game and please don't bother us by giving 0 point reviews here.

They may have simplified the tactical combat, but simplifying is not the same as dumbing down. Dumbing down is making the game easier and losing strategic depth in the process, simpifying is making a game easier to understand while trying to maintain or improve strategical depth. The strategic base management is probably even more complicated than it was in the original and the tactical combat is, while streamlined and symplified, just as deep or even deeper than the original game.

It now involves units working together instead of having 14 nearly identical soldiers just scouting if every direction. Ammo is now more important unlike what many fanboys are saying.

Guns still need reloading you just don't need to equip your soldiers with ammo anymore. And most of all there's the completely new cover system. Now, when you move your soldiers, you actually need to think about flanking aliens, because shooting aliens in full cover isn't going to kill them. I've come across a situation where my assault soldier tried to flank an alien but revealed another alien in the process which left him exposed. I then moved my support soldier in to throw a smoke grenade to protect my assault and used my heavy to suppress the flanking alien to avoid him shooting at my assault Tactical situations like that would almost never occur in the original X-com so i completely disagree wit people who say this game is dumbed down.

The things that were simplified are mainly things like Time Units and i think the new system is actually better. It might kill the nostalgia a bit but this system is faster, easier and makes every decision more important and rewarding. So, to come to a conclusion: I think this game is absolutely brilliant! I normally wouldn't give a 10 to a game. Touted as the pinnacle of strategy games, the original UFO Defense was declared a 'benchmark in the evolution of strategy gaming'.

Now under the wings of 2K Games and produced by Firaxis Games of Civilization fame, XCOM: Enemy Unknown is prepared to reinvigorate the highly-acclaimed franchise and make a bold attempt to push a turn-based strategy game onto console gamers. Read on to find out. That's Latin, and it happens to be the aptly chosen motto of XCOM, a multinational organization which represents humanity's last stand against a technologically-superior and seemingly merciless alien invasion.

Roughly translated, Vigilo Confido means 'I am watchful, I am relied upon'. The wording is extremely appropriate and accurately portrays each player, who will be doing their best to scan the world and respond to any country's call for help as the planet begins to get slowly overrun by a tide of threats which are mostly re-imagined enemies from the old games, but certainly with a few surprises packed in to the hordes as well.

During combat, you'll have a sky-based view of your squadron and fog-of-war that reflects their visuals. Tactics are vital to the success of each mission, as simply sending your soldiers running into each fight will ensure they leave in a box, provided there's still a body at the end of the mission.

Players will learn which tactics to use in what landscapes, and will have to further adjust these strategies for each race of alien threat. Getting caught out-of-place or flanked isn't uncommon, so knowing when to retreat and when to advance is a vital skill that the game will inherently teach you through a 'tough love' method.

This is a game where first-time players are likely to lose several soldiers just through trial-and-error, but thankfully, XCOM is the kind of game where even losing can manage to be an entertaining - if still heartbreaking - experience. When at the base, players will find themselves monitoring a plethora of resources. It's an expensive process to build uplinks and launch satellites into space, but doing so allows you to monitor more countries which then, in turn, add to your budget from the Council of Nations.

Research and Engineering projects can be sanctioned, but often require alien materials that are typically in short supply, forcing the player to prioritize. The Barracks needs to always have a fresh supply of soldiers, and the base itself needs to expand.

When aliens attack, it isn't uncommon for an abduction mission to force the player to choose which country to help when multiple are in need at the same time.



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