How many healers for blade lord tayak
Of course, any damage you do to him through splits or damage over time is good, and it will make the fight easier, especially for the time of Enrage proves to be strict. Second, it's important to note that when adds are killed, the remaining adds are not healed. This means that it is possible to bring all adds of two classes or even 3 to low health before finally killing them. This is something we highly recommend, as it makes it much easier to control mobs, especially Masters of Steel because you maintain the ability to mass control 4 adds.
It is possible that the complications resulting from keeping adds alive for too long can overwhelm your raid. In this case, you can focus on one type of adds. Mel'jarak will be active throughout the fight. Although their abilities are not in the foreground, they will still have to be addressed. As mentioned before, Mel'jarak also hits for a large amount of damage, something that is increased each time an add dies. Bands of 10 will use two tanks for the fight. A tank will have to be with Mel'jarak, and one or two of the remaining 5 adds.
The other tank will have to tank the rest of the adds. Bands of 25 have the option of using three tanks. This makes the fight considerably easier. A tank should take Mel'jarak and an add, while the remaining adds will be split between the other two tanks. When possible, Mel'jarak should be tanked in the center of the room.
This will allow your gang to position themselves around the boss and give them more room to move. Ideally, all adds that are not mass controlled should be tanked close to the boss, so players can deal overtime damage to all mobs.
The adds in crowd control should be moved away, so there is no risk of them accidentally breaking the effect. There is no point in the fight where your gang can come together safely.
Ideally, separate into a wide circle around the boss. Melee DPS are unable to spread very far, but they can still be at least 2 yards away from each other so that Amber Prison does not affect more than one player assuming it can even be thrown on melee players.
It is important that the players do not line up in relation to Mel'jarak's position, as Rotating blade deals damage to all players in the path of its objective.
Players will also have to move away from void areas left by players affected by Corrosive resin. Finally, certain areas will be inaccessible, as they are taken over by the Wind pump s. When a player is caught by Amber Prison , someone will have to release it. There is no need to assign whoever frees, as the one closest to the trapped person can do it.
Players should, however, communicate when they are unable to free others due to Residue. Ideally, everyone should have a way of showing players with the debuff, so that they automatically know when they need to free someone.
Otherwise, if the players who are next to the trapped person have Residue, they will call someone else to release that player. Players affected by Corrosive resin they will need to move immediately to get rid of the accumulating debuff. Ideally, they should run straight to one end of the room, and then run across the end.
Any uncontrolled Battlemen must be interrupted if they cast Relieve. Certainly, if a solo was allowed, it would be a major setback for your Band. When they launch Acceleration , it must be dispelled to all who have it. Mass dissipation is great for this, but dissipating one by one also works. The elite Steelmasters are the least complicated. Most of the time, they will just melee the tank. Deal with Kor'thik Strike It can be very difficult if all 3 Steelmasters are free, which is just inconvenient and something the healers can take care of.
Because the damage done by Kor'thik Strike is physical, even the highest damage theoretically with the 3 Steelmasters on the loose which is ,, can probably be survived by a random member careful, due to the reduction damage from his armor.
If at least one Blademaster is always kept under control, then this becomes much easier to handle. As is obvious so far, there are many sources of damage in this encounter.
The fight is very tough on the healers in general. You can also help by tossing out heals and raid cooldowns. For Overwhelming Assault, keep up Shuffle, and be prepared with two or three chi to use Guard before the hit and Purifying Brew after the hit.
Expel Harm is useful for keeping yourself alive, too. We do really well with our active mitigation here, and can pretty easily survive two in a row without big cooldowns.
Dampen Harm is the only useful level 75 talent, and with our general lack of powerful cooldowns, is needed for dangerous Overwhelming Assaults. Roll can land you inside a tornado in phase 2 and is generally only useful if you see a long, straight path with no tornados. If you need to generate Chi to use this ability, use Expel Harm. Avert Harm is a very strong raid cooldown when used in conjunction with Unseen Strike. And you take a lot of damage so it's in your best interest to get their ASAP!
I did something dumb and tried to tranq at the beginning but that meant I got left behind because everyone else got stampeding roar and ran away. But a few more attempts after that, we got it! So that was pretty exciting. Labels: Heart of Fear Raiding. Arvash December 17, at PM. As there are no other changes to normal mode, simply use the normal mode tactic and run away from the boss after getting gripped by him.
Do not stand at max range, because that causes the grip to take too much time and you will get shred within the Blade Tempest. When you are stunned immediately start spamming the abilities above and you will be freed and the spell will activate before Unseen Strike hits you. Comment by Jakki Warlock Protip: Put your gateway halfway down the hallway, so you can use it to skip half the tornados during phase 2. Comment by Scot I'm not sure if this is a bug or intended, but both this week and last week in LFR when I got unseen strike'd I not only took damage from unseen strike, but also took a melee hit from Tay'ak before he went back to the tank.
It killed me last week and almost did this week as his strike hit me for k and melee for k ish. Comment by Mormolyce Poor guy, all he wanted was to cut my prothorax and hear that sweet sound.
Avoid whirlwinds. Spread out so Wind Step does not hit everyone. When someone has a red arrow on them Unseen Strike all DPS stack on that target then spread out again.
Phase 2: the run through wind tunnel part. At the start of P2 everyone is thrown to one side Make your way to boss, burn. He will fly to the other end so it's just rinse and repeat Make your way to boss, avoid winds tornadoes burn.
Yep there are more detailed posts on here that go into specifics so please read those if you want to know more, this is just a cliff notes for LFR.
If everyone follows these basics your group will survive and you can progress to the next boss. I didn't have to pay attention to anything.
Unseen Strike hit for k and he only cast it once. Nothing else to mention. I failed my first attempt and nearly failed my second attempt but was lucky to have triggered the second phase the wind tunnel..
Edit: This was done just after Legion Pre-Patch. Comment by lankybrit I just soloed on my Shadow Priest yesterday. The Tornadoes are annoying, but you just have to learn how to move past them. Comment by Stizelswik I tried to solo him on my beastmaster Hunter. Died both times. Any tips would be sooooo appreciated! Trying to avoid the wind is near impossible Help please? Comment by adamfazai lvl Easily soloed as Frost Mage with Shimmer instead of blink which gives u 2 blinks I nuked him hard and for wind phase just tried to avoid couple of them and used 2 blinks then one shot the rest of boss HP.
Comment by SirReal May be common knowledge but I had to drop off of solo'ing raid twice and each time I had to fight and farm this boss.
Sooooo evidently you can fight him, exit the program, log back in later, and farm him again. I went in unbuffed because thus far everything was easy. After getting frustrated and losing patience, even with Ta'yak's health down to almost nothing, I just forced myself to learn to maze-walk the endless tornadoes.
I even tried exiting the raid via my task manager, but all that did was reset the fight. I did not. While I did get his health down to almost nothing in just a few shots, I still had to deal with the tornadoes. While dodging them was still a major PITA, I changed my view to look more from above than straight ahead to see my dodge-paths better.
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